An ethical redesign of Duolingo — built around the idea that language learning isn't one-size-fits-all, and that a platform claiming a universal audience should design like it means it.
The brief: redesign a well-known digital platform as if other values and methods had shaped it from the start. This project turns that lens on Duolingo — examining a lack of individualization in how it teaches languages, and asking what the app would look like if it were built on learning theory instead of gamification alone.
Individulingo is grounded in selected learning theories, interaction criticism, and mobile learning theory. The empirical base is a questionnaire, semi-structured interviews, and a co-design workshop held with students at Ørestad Gymnasium — aimed at a free, more learning-focused experience that tailors itself to different learning personalities.
What the prototype was ultimately built to prove out.
Support a longer, deeper learning arc rather than short gamified bursts alone.
Address what actually motivates a specific learner, not a generic streak counter.
Pull task types from multiple teaching methods instead of one fixed format.
Stay close to Duolingo's existing visual language while making room for the above.